
Once the cannons are destroyed you will have completed the mission and move to a cut scene between Knights Morgan Black and Alain. Cannons do insanely high damage and it is splash damage. Move your army back south and with the help of the Hussers kill off their cannons. The hussers are weak against pikemen, but thankfully for you the Ottomans have none of those. Don't worry, the moment your units get near him he will come back to life.Īfter you have lit all of the logs of fire (via gathering) you will gain access to The Hussers. Continue making crossbowmen from your barracks and no doubt by this point Morgan Black will be dead. The Ottomans will send a small contingent of units to attack you. Send two settlers and your entire army north. The fifth barracks, if you cannot find it is north east of your walled base.Īt some point you will be told that you need cavalry (The Hussers) to deal with this invasion and you must signal your brother in arms Alain. By continually making crossbowmen from your five barracks you will keep pace and keep the gate up. So you open the mission by moving your crossbowmen to the wall to pick of jannisaries.

A lot of times pikemen will act as fodder. Pikemen are great against mounted units and only mounted units. Use his ability which is an area of effect damage which can nearly one shot jannisaries.Ĭrossbowmen are your all purpose unit that are not particularly great against any unit but are alright against all. Morgan Black can be thrown outside of the gate and whip down enemies. You will also have access to one hero unit, Morgan Black. In this mission you will have access to three different types of units, however you will only build two: Crossbowmen and Pikemen
